That said, your arsenal of guns and spells won’t keep you alive if you’re standing still and the player is far more agile in Project Warlock II. His magical abilities include summoning a second weapon for a brief period dual-wielding, an AoE freezing spell leaving enemies vulnerable to shattering, and a DoT ignite spell. That said, even on the highest difficulty currently available – “Come Get Some” – it’s still manageable as Palmer is all about crowd control. As a result, the challenge – at least in the first chapter – comes from the ferocity and size of the hordes you’ll face, sometimes upwards of 500 enemies per level.
The sword cleaves through most cannon fodder (albeit limited by a recharging stamina bar), the double-barrel shotgun gibs anything in your face, and even the low-damage assault rifle has excellent accuracy for landing headshots on advancing foes.
Every weapon has a purpose and they look, sound, and feel powerful even without upgrades – more than capable of tearing through enemies in the right situation. The good news is the gunplay remains immensely entertaining, with meaty impacts and abundant gore. However, we still no little about the other protagonists and whether their chapters will offer a drastically different gameplay experience. As Palmer plays most like the Warlock of the first game, this build is a great demonstration of the larger levels, more nimble enemies, and insane pace – along with new magical abilities and weapon upgrades. They’re on a quest to confront their old master for reasons that’ll be obvious to those that have completed the prior game, but don’t expect expanded narrative elements beyond more detailed interlude screens. This Early Access build only covers the first chapter of three – a healthy chunk of the game but you only play as “Palmer”, one of three disciples of the first game’s Warlock. Four years on, the Early Access release of Project Warlock II retains the satisfying shooting, visual style, and quality soundtrack, but aims to expand its scope with fewer but larger levels, and multiple protagonists – each with unique weapons, spells, and upgrades. It has some rough edges – some inconsistent level quality and underwhelming spells – but the shooting is both mechanically and visually satisfying, the soundtrack varied and amazing, and you moved from level to level so fast you quickly forgot about the duds.
Project warlock ii upgrade#
According to the team, it should allow for deeper customization options, especially for guns since players can now further upgrade their favorite tools of destruction.I’ve easily sunk 30-ish hours into the first Project Warlock, spread over 6-7 runs of varying difficulty, across both the PC and Xbox versions. It's going to be followed by weapons rebalancing and modifications. In terms of content, a Single Stage option and two additional difficulty levels are planned to be introduced soon. Two patches have been released which, among others, added the reload option and nerfed Necrogirl since the Early Access launch. Some of the feedback even gave enough details to let the team identify what issues needed to be addressed. The release on Early Access helped, and thanks to forum comments, Discord messages, and Steam reviews, the team received a new perspective on the game.
Project warlock ii software#
Today, we take a peek into what's been happening and what are the plans for the future.ĭeveloper Buckshot Software revealed in a post that they're not only working to improve the game but also Chapter 2.
However, the game is going to get better with a lot being planned for this year. It hasn't been long since Project Warlock II became available on Steam Early Access.